Early work · Blur Studio
Halo
Halo: The Master Chief Collection — Blur Studios
Scene Assembler / Lighting Artist — worked on assembling, lighting and compositing in-engine cinematics sequences, building out shots from previs and reference, matching lighting and materials to the game’s look, and delivering final composited frames that sit seamlessly with live-action and gameplay material.
Sequence 1: Model and texture setup by Jared Tripp
Sequence 2: Model, texture by Kris Kaufman
Sequence 3: Model, texture by Colin James
Sequence 4: Model and texture by Chad Wanstreet
Sequence 5: Model and texture by Jared Tripp
Sequence 6: Model and texture by Jared Tripp